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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Our demo has had a significant amount of new levels added, and the polish phase is on the horizon. This will involve adding the gameplay, shortcuts/routes, items and possibly enemies. In the Ancients of Arkar demo, you're playing a completely unqiue RPG experi…
It's finally happened. The demo is now finished from beginning to end. The ending was finished Tuesday, and the big playthrough happened on Wednesday. The rest of the week has been replaying, refining and testing. There were quite a lot of bugs, but they got s…
This week was filled with testing the flow of the scenes we've made so far, and Bro A (That's me) preparing the ending to the demo. The testing went well, and the pacing of the story has been refined. As stated in another update, pacing is everything in an RPG…
Another milestone met this week, with the completion of the Lost & Found town in the demo. This is an area where people with no 'purpose' go. Everyone in Arkar wakes up at the 'Pools of Reflection', and from there, they wander the world. Since the pools are lo…
A small update again to keep our viewers posted: we have finished the mechanics of each boss fight and implemented their environmental counters. This means, for most of the Truth fights you'll be encountering, there will be a way to make them weaker or alter t…
A bit of a small update here, because this week was full of mostly just drawing the required artwork for the demo. We drew Zulzin's stages for his cards, Vialianso's stages, the Truth boss cards, face portraits, etc. I'm extremely excited this was finished in …
We reached the end of the Archives Main Story Quest (MSQ) this week, and now have it sitting and waiting for the Truth Seeking side to conclude. We'll be shifting our focus on that side now, and at long last polishing the rest of the demo. Here's a brief outlo…
The Main Story Quest is near completion this week as we wrap up work on Lesson 3 of the Archives! This is near the end of the actual narrative for the demo (Next week concludes it), and after this, we start tying everything together. Here's a preview of how th…
Work continues this week with both sides of the main story quest (MSQ) advancing further. The player is now able to tackle the second lesson at the Archives, and finally learn about the Gallery. Let's take a quick look at how these sides have progressed.After …
Both sides of the main story quest (MSQ) have finally started, and each one has had their introduction finished. As we left off from last week, the player at this point is presented with the World Map, and a choice. We don't want to be intrusive at all with qu…
We've finally finished the beginning to the demo this week. Most of these updates have highlighted work that's supposed to support the actual structure for the demo. Levels, sprites, mechanics, etc. This time, however, we've finally started the actual demo con…
Another simple update this week, as we finished the battle stages for our demo. As you may not know, when you run into an enemy, it switches to a battle view with you vs. the enemy group (like most turn based games), and the demo demanded 4 unique stages! We l…
Simple update this time, as work continues on the demo. We finished the large sprite work for all bosses in the demo (Well, except for an ultra-hidden one!). This process is a huge stepping stone, since now we know what they look like, everything else follows.…
Work continues on our demo. Please remember, and spread the news that it is a completely unique adventure, separate from the main Ancients of Arkar. It's like downloading a free, high quality RPG. Regarding the work this week, the foundational levels of the de…
As predicted from last week's update, we've managed to get the world map finished and put in the game this week. Not only that, we also finished 4 world map locations, and 1 secret area! Phew, it's been a lot of work. These areas are ready for the player to ex…
Work continues on the demo as the first major level is finished. This is the level the player wakes up in, and it consists of 6 levels in one. It's designed to let the player roam and discover mechanics on their own. Long, long ago we made a demo that was extr…
The time has come - and we are prepared. Work has started quickly on the playable demo of Ancients of Arkar, and we've made good progress already. This demo will be a completely unique experience, and acts almost as a loose prequel to the events of the main ga…
It's finally finished! Stormbarrow chapter 2 has been completed, play tested and polished. We're proud to have finished this chapter in 2 months, considering how crazy things got at our household. Personally, I feel like this chapter is one of our best - and I…
Another crazy week here at the Corren house, but we managed to get halfway done with the story cutscenes/gameplay in this chapter. And we got a slew of new sprites! Usually when Bro A is making the cutscenes (that's me), he'll come across parts in the story wh…
Not the most productive week, as the Corren household continues to be a madhouse. We unfortunately had to settle into a completely new routine. Although difficult, it's also a great test of our adaptability. So we managed to start the cutscenes for Chapter 2 (…