Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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82% positive of 97 · Very Positive · Live from Steam
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A free platformer game with a bunch of unique enemies and landscapes. Jump your way through 24 different levels to find that delicious pint.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-01 → 82% today (97 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Workshop integration is here! Now let's see all your cool level creations. Note: Levels can only be subscribed to through the steam client (Not in game) Workshop Integration Upload your creations to steam workshop or play and rate levels from other players! A …
Hi guys, I've been working on some other projects since the release of Cup of Ethanol, but I finally got back to improving the level select screen. This is also a pre-update to prepare for potential workshop integration. I will give workshop integration a go, …
I got some feedback on some bugs and improvements, so I've uploaded a new update. Added 3 new achievements for coaster collecting I felt that after collecting the first 40 coasters, there will be less motivation to reach the final 72 coasters, since it only gi…
Pre-release progress update Achievements are now ready (There are 10 in total) Basic gamepad support added (no customization possible) Plans for future updates There will be no workshop integration upon release, but initially I plan to accept custom levels fro…
The first version for Cup Of Ethanol has been approved and ready for go-live next week! In the meantime I'll be working on minor bug fixes and text changes which hopefully can be applied before the game is unlocked on the 30th. I've also started work on steam …