Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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78% positive of 558 · Mostly Positive · Live from Steam
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Keep your disposable android-body alive by automating everything. Automate farming, foraging, crafting and capturing - and even assimilate creatures into your production lines during your impossible mission to relight the world.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 78% on 2026-11-01 → 78% today (558 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Adding the ability to view cumulative splits vs individual splits. Note There is a very minor bug with the Speedrun toggle (we really wanted to get this out for the speedrun competition.) If you run into issues trying to toggle between the two split modes: Aft…
Hey Everyone, If you've been following us on this journey, you'll know we made some promises to greatly improve the game. We're very excited to announce that this patch completes all of the promises we made (plus more) Original Promise -> First update -> Secon…
Patch notes for 1.0.29 Fixed an issue where extremely large factory setups would cause a buffer overflow error Tree chompers now indicate when they are unpowered Pushbacks and Tornatoads now respawn more reliably
- Captured Tornatoads now only pull if the space in front of them is clear - Fixed issue where the Automation System broke when handling larger production lines - Fix for PickerPal Station showing wrong recipe sometimes - Fixed issue with Station Chip getting …
- Fixed electric petals not respawning sw of base - Increased number of woozybulbs by 5% - Reduced sap-paste craft time from 20s -> 15s - Rebalanced end game to be easier
Rebalancing the late game automation to be less "grindy" - Mealkit requires 4 vegetable packs instead of 8 - Mealkit requires 1 Honey instead of 2 - Reduced Survival Kit requirements from 99 -> 15
Hey everyone, We're excited to announce that we've added some new languages to atrio, along with some massive behind the scene changes! Status update of languages We've had some amazing volunteers help us out and have made a ton of progress on adding new...
Hey everyone! Thanks to some amazing community volunteers, we've been able to add new languages to atrio! Atrio's story, translated in german Status update of languages: Here is the overall status of all languages. The bulk of the localization is in the ...
Hey Everyone! We've been pretty quiet on our side doing some much needed refactoring to our code to be less brittle, and more flexible for future changes. Although you won't notice anything in game, it makes our lives much better when working on the project! I…
Hey everyone, Stephen here. We're happy to release our second "improvement update" to Atrio! As compared to the last update, we took on some of the more complex/harder to implement, but we're happy to see it completed and ready for all of you. Original Promise…
Hi Everyone, I got Covid. But I'm feeling better now! Fig. 1 - A cartoon representation of how I felt being bedridden with covid We've been quiet for a little longer than I wanted to and I'm here to give everyone an update on what's going on. We had plans to h…
As promised in our last post, we've been hard at work to improve the gameplay experience Gameplay Improvements 1. Pickerpals Pickerpals have been updated to pick the plant closest to their base Pickerpals walk 25% faster Pickerpals range reduced from a 30x30m …
First of all, thank you to everyone who played Atrio. This is our first major game, and seeing the amount of support truly warms our hearts. If you've seen some of our devlogs, you'll know how much we care about Atrio and now that we've survived launch week (w…
Hey everyone, After a year and a half in early access, we're ready to release Atrio out into the dark wild (see what I did there??! hahaha- sorry) We've tweaked, tuned, polished and perfected and now the game is ready for the world to enjoy. Launch Trailer Cha…
Tell your friends, tell your family, your neighbor, the racoon who keeps stealing your garbage in the middle of the night, we don't care! Just tell everyone! Atrio: The Dark Wild is complete. After a full year and a half of observing how all of you have played…
Hi everyone, Stephen here with another progress update. We are closing in on 1.0 and will be picking a launch date within the next month. As such, our priority has shifted to increasing performance on both pc and Xbox. With our target being Xbox One S (a prett…
Hi everyone, I'd like to highlight some of the biggest changes we've made in the last year, and give you some updates on what we've been up to this last month. But first, a quick announcement - we won't be releasing a patch this month. We're in the middle of o…
We're incredibly excited to share our journey over the last 4 years with this new vlog! Stephen + The Isto Team