Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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71% positive of 329 · Mostly Positive · Live from Steam
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Build. Survive. Thrive. Bastide is a 13th-century city-building strategy game where you transform a vulnerable peasant village into a fortified town. Manage your workforce and protect your people from the constant threats of starvation, disease, winter, and bandits.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 71% on 2026-11-01 → 71% today (329 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
For testing specific issues.
Patch notes 0.8.65 Fixed foot interactions affecting snow and puddles.Fixed tree highlights using 2 collisions 1 for each tree visual type. This caused collision to sometimes be too large.Fixed high setting trees flickering.Fixed an issue where demolishing a m…
Patch notes 0.8.64 Tree and rock mark added to fields, pasture and orchards.Fixed tree and rock mark for new type of trees.Fixed not enough resources hover info.Fixed removal of tree navigation blockers.Fixed another twig and wood hut visual issue.Cleaned up a…
Patch notes 0.8.63 CPU stutter reduction when changing game speed.Reduced saving stutter.Fixed twig hut and wood hut snow visuals.Few more worker wait optimizations.
Patch notes 0.8.62 Fixed high setting trees not saving correctly.Added a tree spawner that activates on load for saves with no tree data.
Patch notes 0.8.61 Fixed kids counting as labourers in the tracking number.Fixed labourers chopping trees then not picking up the wood instantly.Fixed trees not making any sound when falling.Fixed apiary snow build-up.Fixed lumbermill giant construction and wr…
Patch notes 0.8.59 Fixed defensive wall collision issue.Improved defensive wall construction to have more intelligent collision and identification.Fixed defensive wall collision with stockpile. Been working in UE 5.8 on new foliage system and procedural improv…
Procedural system, Trees, lakes, CPU performance, apiary changesProcedural worlds have been improved provide much more detail, more landscape data, provide readable information for rivers, construct different landscape types and shapes, lakes have been added t…
Reworked core systems, reduced game size and improved fighting. Game file size reduced from 4.9 GB to 4.2 GB.Reworked core systems to reduce system links and dependencies reducing memory usage.Added option to evict families.Balanced archers.Improved enemies.Im…
Building bounds, path visuals and clipping Path visuals have been changed to outline the path bounds and show underneath, The colour will change in winter to be seen over the snow. Path snaping has been improved and fixed bug when trying to snap onto the start…