Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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80% positive of 30 · Positive · Live from Steam
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RTS and RPG in one game! Build your castle and see it from the view of your villagers. Design your character - build and defend your castle - get an army - fight back
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (30 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Just a mini update to fix some bugs and some small changes. Changes: -There is now a 2 min cooldown before a unit can get the plague again after being healed -The stockpile can't get dirty anymore -The text for the plague event was almost the same as if the un…
Another small bug fix update... There will be new content at the end of this week! Bugfixes: -Units were not able to walk over bridges -The player was not able to walk up the desert spawners stairs -The player was glitching when walking on bridges
Just some small bugfixes: -The player couldn't walk up bridges correctly -The trees could push the player through the floor while falling -There was some issues with loading some items position and rotation -The game froze in multiplayer when beeing in the sam…
Hello everyone, you have probably noticed that I haven't updated the game in a while now. Thats because I don't have any more time (full time job and RL) and motivation to further work on the game. I know that there are some bugs for people that can't play the…
Hey guys, sorry that it took so long for this update, I was busy in real life! Mechanics: -New AI: Ice Queen -New AI: Wyvern Slayer -If an AI does not have enough villagers to recruit new attack units, he will use the one he has to attack, this makes the...
Mechanics: -New AI: "Pharao" (Very defensive) -Changed the loading screen, please tell me if you like it or not! Balancing: -Changed the order in which "The Herse" recruits his units to make him more agressive -"The Herse" does now recruit a healer unit ...
Mechanics: -New AI: The Herse -There is now a way to disable if the player does clean in the controls menu -Gates do now have a soundeffect -New skin color: Green Balancing: -Increa...
Hey guys, I finally managed to get a new update going. The rotating of the AI took me forever, I was just not able to do it correctly and it took two weeks to get it to work. I also have very little time at the moment, in my job we have a of work at the moment…
Mechanics: -There is now a menu to select the different AIs and to change the difficulty of them -You can now change the AIs difficulty, this influences: x The amount of builders the AI has x The amount of skillpoints the AI has x The recruiting speed x ...
I spent a LOT of time on the AI this week, I wanted to bring it to a point where you could actualy fight it. Mechanics: AI based changes: The AI can now: -manage it's happieness and taxes -manage it's market -recruit worker units if they die -recruit military …
I already spend a lot of time with the new base building AI and I even added a little demo to the game. You can add an AI character in a custom game. The AI will build a castle from a layout. If you have some cool ideas for castle layouts, please let me know! …
A new day a new update :-) I changed the name of the game because I don't like it, it is a bit confusing and I think it does not sound very well. The game will be called "Voxel Crusade" for the future. It might take a few days before Steam changes this. I will…
Hey guys, I put a lot of effort into this update, I made sure to change stuff that I knew you wanted for a longer time, fixed a lot of bugs and added fire to the game! The game will now be in full release state and for sale. Hope you like it! Mechanics: -New m…
Hey guys, today I've got a big update, hope you like the new mechanics. :-) New happieness factor: cleanliness -Your buildings gets dirty over time -villagers really hate dirty houses, the more buildings are dirty, the less happy they get -New Building and uni…
Hey guys, the campaign is finally done! Hope you like it! I wont post any pictures of the last campaign mission because I don't want to spoiler anyone. These changes are from the last two updates (0.9.9.7 + 0.9.9.8): Mechanics: -New campaign mission: Ice Palac…
Hey guys, I'm currently working on some new design for the UI in my game. This is what I've come up so far: I really like the contrast, it is a lot easier to read the text with this design. The colors harmonize very well. Hope you like the new design! Greeting…
The new campaign mission is different from all other missions yet. *Spoiler* You can't build in this mission and you have only a few units to destroy all spawners. This one is really hard on high difficulties but it is definetly possible. *Spoiler* Please let …
Another new campaign mission. :-) Mechanics: -New Campaign mission: Preparing for the cold journey (Thanks again to Jevgeni for making this map!! :-)) -New Enemy: Ice Golem (Does spawn in the spectral spawner at wave 7-9) -New Enemy variation: Ice Elemental (D…
Mechanics: -New Campaign mission: Grave robber -New boss: "The Pharao" -New weather: Sandstorm Bugfixes: -The wyvern spawner did not cast shadows -The bug invasion could happen on all maps
Hey guys I want you to know the future plans for this game are: Update 0.9.9.4: -Sixth campaign mission (Desert 2) Update 0.9.9.5: -Seventh campaign mission (Mountains) Update 0.9.9.6: -Eight campaign mission (Ice 1) Update 0.9.9.7: -Ninth campaign mission (Ic…
Works, but may need extra effort. Results from Valve's own testing.