Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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83% positive of 6 · 6 user reviews · Live from Steam
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Defend the energy cores from ever increasing enemy waves by destroying their spawn gates. Build tower mazes on Hex grid. Adapt them to dynamic changes in the terrain. Face quirky bosses. Design your own levels and share them on the Steam Workshop.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 83% today (6 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello all, It has been a year since Dofense was released. Thanks to everyone who purchased and played the game. It hasn't reached wider audience, but I'm glad it has reached at least a few. I have read your feedback over the past year about the difficulty. As …
Changed the achievement grant code to address some errors Fixed a failure when demon hand destroys a tower that's about to relocate Fixed possible causes for duplicate enemy deaths Fixed a fatal crash that was caused when an enemy carrying core was stranded an…
Hi all, I wanted to create new artwork to have a consistent theme for different bosses. In that spirit, here is the new artwork for the Healer and the Overseer bosses. The healing is done with a Kiss of Health! Nothing more to say. You will have to play to see…
Small fixes and improvements Fixed the workflow of what happens after you finish playing a workshop level. (now you go back to the workshop browser) Improved the sound fx for tower interaction. Added pleasant "pop" audio fx for tower build actions changed musi…
Hi all, The Steam Workshop support is now in! You can publish your custom maps to the Steam Workshop right from the map editor. You just have to hit the "Publish" button. You can also play the maps that others have created and published to the Workshop. You ju…
Hi all, How are you doing? Happy April Fool's day! Finally it's here. The ultimate Boss! The Demon hand In the past iterations of this game, I had implemented a certain kind of mechanism for the enemy to destroy tower. It was usually in the form of some big en…
Hi all, Just added a new mission with 5 levels. They all look similar but have very different solutions. Enjoy!
Hi all, I'll be playing the new levels that players have submitted to the workshop. You can watch me loose at my own game ːsteammockingː
Hi all, The wait is finally over. Dofense is now ready and released. Thank you everyone who bought the game in Early Access. With your feedback in the past 6 months, the game has improved a lot. Your purchase was a vote of confidence that was very encouraging …
Hi all, Just wanted to give a quick update. The game is in the last stretch of the development. Past two weeks I've been focused on the Campaign design. All the playtime for designing the levels has helped me catch some rare bugs and I'm feeling good about the…
Hi all, It has been a couple of weeks since the last release. I've been working on a new feature. I was hoping to finish it by now, but it'll take some more work. This will be the last game mechanic before the release of the game. This mechanic will allow for …
Hi all, I spent the last week replacing the Pathfinding AI from a 3rd party library (Astar Pathfinding asset for Unity) to my own. The Astar library is great for all the pathfinding AI it provides. However the requirements for Dofense are a very small subset o…