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Hello Directors. This week I would like to give you an overview of where Translunar is with the current build. The prerequisites for M1 ( Early access v0.1 ) consists of basic AI, basic set of components to design and produce, background audio & music and most…
Hello directors - Since the last update I have updated the game quite a lot as I am keen to make a stable early access build which people can play and enjoy. Much have been improved after feedback from playtesting and the UI have been redone do make it smoothe…
Hello fellow Directors! In the recent month there has unfortunatly been an unexpected amount of work that have temporarily pulled me away from the development of Translunar. As spring has come and summer is approaching which means holidays I will have more tim…
Hello directors! Hope your 2021 is going fine so far. My year is quite busy as you can imagine. I am currently working on a tutorial for the game. My wish is that as many of you as possible will be able to enjoy Translunar. The tutorial might also give new ide…
Hello! This time around the development has been focused on optimization and performance. I'm not Exactly where I would like to be, but progress is slowly going to get the game to that point. In short, there are few more things that need fixing before the next…
Development is ongoing, there are only a few issues left, unfortunately it’s the hard ones that will require extra time. Hopefully after these are fixed, a last playtest will be done! Would you like to see this playtest session if it were streamed? On another …
Hello Directors! After a lovely summer break, I'm back and have a cool new feature to show! This time it's the territory control system. Players can build inside their controlled territory but not outside or in someone else's. Players must now be strategic abo…
Hello Directors! Summer time is finally here and that means I am going for a much needed vacation. I have been doing some background updates which are not visual. The most visual update now is floating 3d icons above structures which are not functioning ( Miss…
Hello directors! This time around, I have been refining the design system and wrapping up some of the loose threads on the component design system. Mainly the UI have been improved but also how the design works and how it interacts in the game. Components In a…
Hello Directors! Updates After a break from devblogs I'm back with more energy and some nice updates for the Translunar! First off I'm going to change the devblog posting to once a month for more intressting and substansial updates plus it gives me more time t…
Hello Directors! Christmas is around the corner and it's a busy time for all! This time around Translunar HQ we are about to take a holiday break and get back with fresh batteries after new years eve. After the last devblog there have been major improvements w…
Hello Directors. Short update this time. As usual I have been removing bugs for a more stable build. One only has one chance to make a first impression and I want to make the early access build the best impression it can be. Just like Santa I have a list and I…
Hello directors! The last weeks I have been focusing on fixing combat bugs. One particular bug was the weapon prediction of moving targets that sometimes decided to predict, well, very wrong. Once the gods of mathematics decided to help me, the prediction was …
Hello Directors! We all know that sometimes one can have some extra time and that is exactly what I have had. So I decided to take that extra time and make a cool addition to the game that I hope you will enjoy! Thanks to some of our discord members, who appar…
Hello Directors. The last few week I have continued my work to make a stable build by removing bugs and looking into small improvements. Nothing major or substantial this week but everyday is a day closer to release a stable early access build. The coming week…
Hello directors! This time around we are going to elaborate on something which has been asked about quite frequently. Namely Component designing and how one goes about to design components in the game! But first lets get a status update. STATUS UPDATE: The pro…
I hope you all had a great Christmas and a happy new year! The last year has brought much to the table. On steam we were able to get the game shown to the public. Our wonderful community has grown, and the game has progressed forward and we have had some large…
Combat is an essential part of Translunar Enterprises and as a developer I want to encourage people to really wage war on each other or come to another players aid. My core idea is I want the combat to be in as much realtime as possible and avoid the stacking …
Hello everyone! Another week has passed and this is what has been going down. Two major bugs that have been crucial for the Early Access release have finally been fixed. Other minor bug fixes and improvements have been made. This might not sound like much but,…
By joining the discord server you can participate in discussions, votes or even talk with the developer! Discord is the main platform for me to be able to keep all the information at one place and to talk with everyone thats interested in the game. You can joi…