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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey folks! So, it breaks our hearts a little bit, but the unfortunate news is that as of today, we're officially putting Mondo Museum on hold. You might have noticed the news dropped off awhile ago, and we were hoping to share news when we had them, but as dev…
Hello curators, This month brings us the first of our developer interviews. But a quick dev update before we get into that. The big task for the team this month was to assess where we are in the game’s production and what we need to do to get ready for Early A…
Hello curators! This update is not *super exciting* in terms of dev updates, but we'll make up for it with this fancy look at the main menu: Isn't it pretty? The in-game version looks even better of course. Steam compression for images is a struggle. As far as…
Hey curators, This month's update is all about modding! Mondo Museum will have Steam Workshop capabilities, which means the community will be able to create their own modifications to the game - whether that's their own exhibit items, decorations, and more. Yo…
Hey curators, July updates! Woohoo! (Yes I've run out of clever introductions.) The team is in polish and bug fixes mode right now! Michel, the creative director, has made some pretty awesome UI polish changes and will be wrapping up some Staff and Visitor sys…
Hey curators, As time goes on, so does Mondo Museum! We hope you've been staying safe - we know many of you working in museums miss it right now. ❤︎ In terms of development progress, the Viewport Games team has almost wrapped up the Han Dynasty collection! We'…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.