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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
One of the central mechanics in Savior is territory capture. Unlike traditional Metroidvanias, we're aiming for a more persistent world impact where battles have lasting effects rather than enemies respawning in the same spot. It's meant to add a strategic layโฆ
Saviour is one of those games that's been looking fabulous on Twitter for years, with GIFs that show off its 2D pixel art parkour and precise dodges in melee combat. Now there's a developer-narrated trailer that shows more and explains how it looks. Read more
BECOME A BACKER! Savior just launched a 30 day Kickstarter campaign to help fund the rest of development. If you want to help get this project done faster, better and stronger, become a backer! We have an assortment of backer rewards from hires digital wallpapโฆ