Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
92% positive of 27 · Positive · Live from Steam
Loading reviews from Steam…
Hack scavenged parts into custom-made weapons and explore / shred your way through a multiverse of infested weapon facilities.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (27 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Just a small update: - Fixed problem where app stayed running in the background after closing with Alt-F4. - New LLVM build with 2-3x faster performance - total overkill, but the build system was available from another project so why not!
Just a few bug fixes and gameplay tweaks in this one: - Missiles now kill shielded enemies - Boss doors attach a little later in 1st area (otherwise tedious for newcomers when stumbling in with vanilla weapons) - Soft-lock fixes - spikey room and room respawne…
Just a quick update here - there's now a Speedrun mode in the challenges screen with split times and personal-best tracking. Check out KKairos's nice 19:24 run below, the current world record - challengers welcome!
Just a few quick touchups: * Made up-door transitions more reliable (don't have to jump as high) * Added orb hint about running across 1-tile gaps * Player map icon is now flourescent yellow
OK! Larger batch of updates here - mostly first-impression type improvements for new players, as well as general game-feel stuff. Visuals: - Cooler-looking peashooter - Better animations & FX for air jump, high jump, sprint, grub abilities, etc. - Full-size ti…
OK, first batch of post-release updates is live: * More sci-fi fonts (Blargh!) * Better fullscreen-window scaling / filtering (bicubic Catmull-Rom) * Health starts full now rather than 2/3 * Consumables (rushes, body shield, etc.) slightly more common, certain…
Proud to annouce the game is live as of this morning - have seen some nice reviews and playthroughs popping up on youtube etc. today, thanks to all who are playing it and sharing their experiences. It's been a long, fun, and challenging road getting the game t…
* Hard Mode challenge - spicy but not quite as brutal as Masochist Mode * Some new room layouts in the Fleshy / 2nd sector * Items should no longer get hidden in out-of-reach walls (except intentionally where a later upgrade can give access) * Reduced HP a bit…
Added six challenges / special game modes (unlockable by beating the vanilla game): * Penny Pincher * Explosive Phobia * Pacifist * Gatling Fanatic * Unhealthy Environment * Masochist Mode Also some room layout tweaks & fixes.
New beta build - 0057 * Added mouse-hover descriptions for HUD upgrade icons * Variable-height block physics for player, no longer floats above narrow ones * Gatling buff: now slows down rather than immobilizes * Guided shot buff: slows down shots for better c…
* Fixed bug that made player slip off platform corners * Added smoother camera tracking / scrolling * Various "juicing" to improve movement / jump feel: - run / jump dust puffs - bubble effect on double jump - sprint particle trail - scenery contact jiggling -…