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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
1.02 is up and contains mainly gameplay and level improvements: Better hand positioning for Mirror and Chalk. Different positions for each item, meant to be in more ideal placements for gameplay. Refined mirrors, crisper images and more useful reflecting what'…
1.01 is up and implements some important technical additions and fixes: Latest Unreal code 4.24.1. This includes various bug fixes, improvements, and ray tracing refinements Epic is adding. Invert mouse and controller preferences. This is the first of other co…
Lots going on, here's a quick update on what's changed in 1.44 Beta: A full set of Audio preferences. Change and set all your volume sliders independently. Updated to the latest 4.24p3 codebase. Epic is making rapid improvements to RTX quality and performance,…
1.43 is up and very quickly does the following: Gameplay improvements throughout. Improved layouts, hidden items and paths, better pacing and structure (although not finished yet). If you poke around you'll find hidden rooms and areas on every level, and this …
1.3.9 is up and has a lot of improvements and fixes. Before I get to the list of changes, an important note about the size of this patch. It's a big one. The reason the patch is so large is because the game has switched over to compressed files. Various optimi…
Big changes in this update: New rooms and randomized environments. This makes use of some of the new and final art assets, populating them deeper into the dungeon. Improved Torch behavior and fixes. This includes certain bug fixes that involved the torch and p…
Ray tracing is the hot new graphics tech of 2021, and Nvidia have just announced another fresh crop of ray tracing and DLSS games that are coming to PC later this year. To help you keep track of them all, I’ve created this list of all the confirmed ray tracing…
Ray tracing is the hot new graphics tech of 2021, and Nvidia have just announced another fresh crop of ray tracing and DLSS games that are coming to PC later this year. To help you keep track of them all, I’ve created this list of all the confirmed ray tracing…
Ray tracing is the big buzz word of 2020 in PC gaming, and Nvidia have just announced another fresh batch of ray tracing and DLSS games, including a couple of old ones that will be getting support in future updates. To help you keep track of them all, I’…
Ray tracing is the big buzz word of 2020 in PC gaming, and more ray tracing games have just been announced during today’s big RTX 3000 reveal. To help you keep track of them all, we’ve created this list of all the confirmed ray tracing games you ca…
Ray tracing is the big buzz word of 2020 in PC gaming, so we’ve created this list of all the confirmed ray tracing games you can play on PC right now, as well which this year’s will get ray tracing support in the future. And because ray tracing ten…
1.03 is available with performance improvements, gameplay refinements and 1 new puzzle. Also, Stay in the Light will be available for free on the www.sunsidegames.com website for the foreseeable future. Thank you to all the supporters of the game so far! Enjoy…
Stay in the Light 1.0 is released! Thank you to everyone who tested, supported and helped make this game possible. I'm not going to say a lot here, I'll let the game speak for itself. I do want to give a quick reminder that this is a DX12, ray tracing game and…
The latest beta of Stay in the Light is up and the release date for the full game is set for next week! December 13, 2019. Yes, Friday the 13th. Expect to see a lot more changes and additions to go with this. For now, enjoy the latest beta. Some of the additio…
Whole bunch of stuff in this update, here's the rundown: New ambient life: Spiders. A few more tweaks needed for this but they are good to go. New optimizations for lower end systems. I'd like to make sure that the minspec can run the game at 30fps, this gets …
1.4 is up and this is the first release that is complete. Full disclosure: That doesn't mean SitL is polished at this point... I will be the first to say the game is rough around the edges. It needs work in several dimensions like animations, gameplay, interfa…
The final, shipping quality environ...