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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey y'all, this one's a bit bigger of an update than the last few, and also includes a full rework of the spells system. You should now be able to purchase spells with Lust, and can equip up to 3 of them. With that in mind, spells no longer will automatically …
Bug Fixes: Fixed an issue where bleed, reflect, or thorns damage will freeze the game, or play the incorrect animations. Tweaked bleed, burn, and poison to only apply for 1 turn, since with a 25% chance that most items give, it was proccing constantly. Fixed a…
Bug Fixes: Pause menu is a little less wonky now. New Features: Added a falling trap to the dungeon. Added spike traps to the dungeon. Added some silly damage sound effects to the player. Changes: General balance changes. I might float the idea of reworking th…
Bug Fixes: Fixed infinite blackscreen when you lose in the tutorial dungeon. Disabled saving in the dungeon. Spell cooldown correctly resets back to 0 when leaving a dungeon. Monsters no longer break exiting the dungeon when you fight them at the end of a dung…
Hey all! It's been a while since we've updated anything here, but we've been hard at work on Lust For Lucre for the last year or so, but it's taking ages to get finished. In the interim, we've been working on a few smaller projects that are a lot faster to com…
Hey y’all! The demo for Lust For Lucre is now live! And it works great! Kinda. We’re a week out from the October Next Fest, and we finally have the demo ready in a playable state, and we want to get it out to your hands while we work on crushing the last few (…
Howdy, you lusty adventurers you! A few years ago, back when we here at DP3 Softworks were all young and full of burnout, we made the rather abrupt decision to cancel development on Lust For Lucre. It turns out that in hindsight, this was kind of a dumb idea. …