Last 7 days
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81% positive of 44 · Positive · Live from Steam
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The Red Prison is a roguelike based on the OGL-content of the SRD for 5th edition Dungeons & Dragons.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (44 reviews)
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No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A new version of The Red Prison has been released which overhauls a lot of features about the game, but in particular there is now an overworld to explore with a number of dungeons placed over the map, friendly towns to investigate and quests to undertake on t…
Hey guys, firstly, can I apologise for the really long delay between new versions with the game. I was distracted by other projects and only just made it back to working on this game. There's actually a heap of behind-the-scenes changes, which I'll outline bri…
Changelog: * Added ability for warlocks to select pact of the chain. * Changed monster death functions to account for summoned creatures not leaving corpses. * Fixed bug with quest generation when starting multiple new games. * Allowed for warlocks to create b…
Things have been a bit slower for me in terms of putting out new releases. That's been because of a combination of real life commitments which needed to take priority over game dev work but also because there was some big ticket items which would need a fair b…
I've just released a new version and there's some really quite significant changes: * Warlocks - a fair few players have requested this class be added to the game and the current build has them in there as an experimental option. You can quick-start as an aasi…
New version has just been released which allows for the player's allies to be controlled in terms of what weapons and armour they use. This should let character builds who can't use heavy weapons and armour, for instance, to kit out their followers with these …
New version has been released with the biggest changes being the introduction of all-new vaults with interactive features. Currently they are limited to pressure plates which open and shut secret doors, but it has the capacity to be expanded to all sorts of ef…
With the latest version you'll have a minimap in the bottom right hand corner for all graphical modes. It shows the player, visible allies and enemies and marks the location of up and down stairs if you've found them. Hopefully this helps people navigate the d…
After a bit of a break from development, I've been back into the swing of things and have just released a new version. The main features of this version are picking up a bunch of small big fixes and changes that I've been making slowly over the last few weeks …
After a few weeks delay, a new version is finally up for download. The delay was because I embarked on a bit of a complicated arc of development and the build was too unstable in various ways to release because of these big additions to the codebase. I've been…
I've decided to widen the scope of the game a bit and expand beyond the original four races plus subraces and things got a bit out of control! Now there's six new races to play: half-elf, half-orc, tiefling, aasimar, kobold and bugbear. This opens up some inte…
Two-weapon fighting is now an option for all classes. although fighters have the ability to utilise the two-weapon fighting style. Without that fighting style, the player can wield a light weapon in both hands. Light weapons include: daggers, clubs, handaxes, …
Some pretty significant changes took place this week: Made reach weapons work. This was something which didn't really occur to me as being a core part of the game but it's something that a few players have gone looking for almost immediately so it needed to ge…
New version released and here's the full change list: * Fixed problem with combining various enchantment names by adding a name_tail variable for '+1' and the like to go along with name_prefix and name_suffix. * Added new monsters: plesiosaurus, poisonous snak…
New version released and the main things that happened this week are: * Custom names for player and for NPC's. During custom character creation you are still given a suggested name (and implied gender) but you can regrenerate this until you're happy or enter y…
It seems that there was a weird problem on the Steam backend which meant the game’s download link wasn’t showing up. It’s now resolved and hopefully everything is working properly.