Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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0% positive of 1 · 1 user reviews · Live from Steam
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Muspell is a fantasy sandbox where you build your fortress and fight monsters in an infinite procedural world made of blocks. Collect loot and improve your base to unlock better equipment from random daily merchants.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-01 → 0% today (1 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey, here is the Muspell Alpha 12 changelog. - Python scripting and console - Type tp x y z in console to teleport - Type pos in console to print your position - Rudimentary swimming physics - Fix unload chunks in spawn area - Fix merchant navigation problem -…
A new version is now available, but unfortunately there are no major changes you will be able to see at first sight. Everything is going under the hood! However, we've added a small gameplay modification: Monsters you fight now give you some gold as a reward. …
Hey, Muspell 0.6 has been released. This is mostly a clean-up patch, but here is the changelog : simplified some gameplay mechanics monsters are not spawned to infinite anymore stuff items are limited to 4
Muspell 0.5 is now available, it contains bug fixes, balancing problems and some usability improvements. Press space to wake up when asleep with 50% energy Refill 50% HP when waking up at full energy Mining and building now consumes 3x less stamina Placing pro…
Hey, This week's update is about caves! I just added some experimental cave generation that you can explore if you mine just some blocks below the sand. There are also some bug fixes and improvements, such as Invert Y Axis in options, or Mute Audio/Music. Here…
Muspell 0.2 is now available, while this is mostly a bug fix version, I found time to introduce a new Language options and also a new character for merchant. Merchants are now using a wolf-like model which has no real name yet. It was codenamed « hoob » in the…
Hey this is time for a long awaited Muspell update, with major improvements to the changelog! Side note, I’m leaning towards making this game a programmable sandbox where players could design and share their own worlds and mods. That’s why I added Python scrip…
Hey, it’s time for a new Muspell update, and as it contains lots of fixes and potential breaking changes, feedback is more than welcome for this one! Lots of things have been rewritten and the focus was made on getting the game enjoyable, stable and more fun. …
Hey, here is a fresh new update for Muspell Alpha, with some cool additions! Tooltips Before 0.10 there was no way to know what the items are used for, so one on my priorities was to add some description when you’re hovering an item with mouse. Unfortunately i…
Hey guys, after some time off, it's now time for a new update! In this patch i've completely removed the stamina from the gameplay. Why? Because it was simply not fun. The more I played the game, the more I was frustrated about having to rest to continue build…
Hey all! Time for the weekly patch! Today I’m introducing the creative mode, the idea is to allow players to create anything, with the idea of reusing their world in RPG mode. In Creative mode you have unlimited blocks, no energy, no monsters and I also remove…
Hey all, In this weekly update I'm introducing the Underworld, which you can find if you mine really deep. You will also see some new monsters in the caves and underworld, using the Goblin model as placeholder for the moment. Last add is the new minerals. You …
I’m excited and really happy to announce that Muspell is now available as Early Access today. Early access is really important to me, and I opted for a « release early, release often » methodology over « release when it’s perfect », this way I can share my vis…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.