Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 24 · Mostly Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Bonfire is a delightfully gloomy tactical RPG about journey and failure, with a rapid turn-based battle system and heroes who care a little too much.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (24 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
BALANCE:Reduced Glimmer drop rates in the end game.BUG FIXES:Fixed an issue where a cutscene could cause the battle start event to activate even when the encounter didn't include combat.Added a failsafe to prevent crashes tied to buff icons on enemies without …
Another quick fix. This time mainly for tooltips that got messed up by the GUI rework. BUG FIXES:Fixed positioning of unit tooltips vs the unit's portrait.Portrait tooltips can no longer end up partially off screen.Disabled some debug functions that were left …
A quick hotfix for some pretty brutal bugs in the new danger system. BUG FIXES:Ambush chance now correctly updates on travel.Prevented ambushes from happening right after reaching a new area.Potential fix for a bug where ambush would erroneously trigger on que…
The Whispers Update is out, introducing new danger management mechanic that finalises the game's survival component, as well as a full GUI overhaul!AMBUSHES & DANGER The party is now on the run not only story-wise but also mechanically. As you explore an area,…
Just a quick update today. The next content patch is almost done and should come out within the next couple weeks. All the big changes - like the GUI overhaul and the new danger management system - are in and tested, and we're currently closing down some remai…
Let me tell you how the next update will make the game easier by making it harder. One of the upcoming features is the introduction of danger level. As your party explores their current area, Mournfolk will slowly zero in on your location and eventually ambush…
(it literally does play itself here) Testing is probably the biggest hidden bottleneck for solo devs and small indie teams. I obviously dry test every new feature and piece of content I add, but there's time where I just have to sit down and play the damn game…
Happy New Year! Sorry for the recent lack of updates. For the past few months I've been focusing on another project (that I hope will go public soon) where I work as design lead to pay the bills. Apparently indie devs moonlight at larger studios and not the ot…
So as I chip at the next hero update, I thought I could share a bit on how the process looks like from the dev's perspective. The Role Every hero in Bonfire fulfills a couple roles that define their place in the party. For the initial five this was easy. We ne…