Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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72% positive of 184 · Mostly Positive · Live from Steam
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Narrative-driven action RPG set in post-pandemic Russia, featuring hardcore gameplay, tactical combat, open-environment exploration, and survival elements. Personal story set in a collapsed world, where armed survivors and emerging factions pose a far greater threat than the infected.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 72% on 2026-11-01 → 72% today (184 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
People! A small update 0.2460 focused on hand grenade mechanics. Improved grenade trajectory validation for AI. Enemies can now throw grenades more accurately into windows and openings instead of hitting walls. For the player: while holding Ctrl, the grenade t…
People! A small hotfix with several important fixes: Fixed a crash when using food and drinks directly from vehicle storage. Fixed an issue where assigned grenades could be reset from grenade slots after loading a save. Fixed a crash when interacting with atta…
After finishing the core gameplay mechanics, I started working on expanding the AI and preparing the game for the addition of story content and quests. However, during this process, I found one feature that made more sense to add right now: hand grenades.This …
Improved crash safety when using consumable items from the inventory, including food, drinks, medicine, bandages and tourniquets.
People! I am gradually starting to improve the AI systems and expand NPC behavior options. I started with the Infected AI. According to the lore of the Pathogenesis world, the Infected are not zombies, not walking dead, but living, severely ill people whose mi…
People! Update 0.2421 Ai Infected A new AI mechanic has been added to the game: damage-based retreat reaction for infected NPCs. Infected no longer always keep rushing straight at the player after taking serious damage. If an NPC receives a strong enough hit, …
People!Thanks to JCar’s initiative and support, I’ve enabled GeForce NOW for Pathogenesis: Overcome.The NVIDIA team helped with the setup and tested everything, so it’s working properly.There is one nuance, though. The game is currently available in the Instal…
Peace be with you, people!We’re continuing to add new systems while polishing the old ones, and this time it’s all about characters, animations, and the logic that drives them. Here’s why this work is important.CharactersWe started making this game back in the…
Peace to you, people! We’ve been getting questions about controller support for a long time — and often. So, it’s time for a proper, in-depth answer. In short: controller support won’t be coming anytime soon. At the very least, not until all the core gameplay …
Peace to you, people! The long-awaited update has finally been released. Thank you all for your feedback and suggestions — seriously, we truly appreciate your support and recognition of our work. A quick reminder: no more major overhauls are planned, so from n…