Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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61% positive of 896 · Mixed · Live from Steam
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From a small 2-man team comes a unique space station management sim. Take on the role of an A.I commanding a lost space ark. Try not to let your crew run amok and wreck the place.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 61% on 2026-11-01 → 61% today (896 reviews)
1 item on Steam, newest first.
Works, but may need extra effort. Results from Valve's own testing.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Sorry for the radio silence, I've been going through a divorce and it's quite stressful. Anyway, here's a new patch that really fills out the core gameplay and sets the stages for end-game goals (aimed for next patch) Overview NPC colonists (villagers) can now…
0.3.1 - The Sounds of the Void Added so many sounds. Warping is now performed in real-time in the void. Greatly improved the Job Matrix, use it for all your job needs. Increased starting colonist cap to 7. Added a free-time need, and many free-time objects. Ch…
Added pirates and mutiny You can now change many gameplay settings when starting a new game, including: permadeath, colonist speed, and damage multipliers. You can also change these settings at any time while playing the game (from the escape menu) Added...
Many objectives in the tutorial now have a video showing you exactly what to do. Airlocks in derelict stations are now locked, and must be breached with a security guard. Heads, in Jar and Corpses can now be stored wherever items are stored. Added a new Prison…
Quick hotfix Fixes Fixed a bug where colonists wouldn't craft at machines when they should have Fixed a bug where colonists would attempt to craft at machines when they should not have Colonists will no longer "see" themselves puke Added a log message when ite…
When colonist morale is low, they now have a chance to "snap". Added a tutorial. Kat is back! Water now decays into dirty water, and dirty water emits germs. Added the flammable item attribute (this is a big deal, so be careful). Improved lockdown behavior so …
(I moved houses during the last patch, so I combined the previous patch and the current patch together into one post) The Warp Field Update is live! In this patch, we added construction materials, security task, gear crafting station (with shiv), and currency …
The Starship Update is live! It’s been a long time since our last “formal” blog post. These posts take a long time to create. We’ve been very busy working on Starmancer. It’s just the two of us, so for a post like this to be created, one of us has to stop work…