Last 7 days
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43% positive of 10,640 · Mixed · Live from Steam
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Crucible is a free-to-play team-based PvP action shooter. Pick an alien, human, or robot hunter to fight in 4v4 matches.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 43% on 2026-11-01 → 43% today (10,640 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Essence hunters, In July we moved Crucible into closed beta. We made a list of features we felt would enhance the player experience, which we shared publicly on our roadmap, and with the exception of custom games (which we expect to ship in the coming days), w…
Hunters & Gameplay General Changes: In-game damage floaters are now enabled for all players by default. Floaters can be disabled by navigating to Settings > Gameplay in the menus . Updated the location where damage floaters will display on the screen when dama…
Last week we mentioned that we were planning to push a new release out the door this week and welcome our first wave of new beta testers. Unfortunately, due to a few critical bugs we recently identified, we’re postponing the release and the invites until next …
Hello, Essence hunters, Welcome to another Crucible developer update. We have a medley of topics this week, so let’s jump right in. Release cadence Since launch, and up until a few weeks ago, our goal was to put out a new release each week. This approach allow…
Hello, Essence hunters, A few weeks ago, I told you about the steps we were taking to change and improve Crucible in response to your feedback. That plan is still the same, but we’re taking a new step that will help us focus on providing the best possible expe…
Hey all, On June 4 we published a developer update that explained how we’re extending Pre-Season and restructuring our team to focus on a new set of development priorities, which were largely determined by the feedback we’ve been hearing from all of you. It’s …
Amazon’s bang bang ’em up FPS Crucible has certainly been through—well a crucible, I suppose, though it hasn’t emerged stronger and reformed. After a messy launch and retreating back to closed beta , Amazon Game Studios announced that the gam…
With today’s release—the final update for Crucible—we’ve added the ability for players to create their own private matches and spectate them. The regular matchmaking queue will remain active through our final playtest tomorrow (Friday, October 16). The playtes…
So long, Crucible . Amazon’s free-to-play shooter hasn’t had the easiest ride, greeted by a release so underwhelming developers Relentless Studios chose to take it back to the shop for a bit of a tune-up. Three months later, the devs have decided t…
Amazon has cancelled Crucible, its free-to-download multiplayer action game. Crucible launched in May 2020 with little fanfare, and player numbers dwindled soon after. In early June Amazon "retired" two of its three modes. Then, later that month, Amazon "un-re…
A lot has changed in the world of Crucible—in this week's build more than ever. Whether you played two weeks ago or haven't looked at the game since May, there's tons to check out. In addition to the performance improvements we've continually made since launch…
Developer’s note: Today’s update is a big one for us! It’s packed with a lot of work described on our initial roadmap from June (which you can see here]). We can’t wait to hear what you think of the changes! We’ll be playtesting this Friday from 11 a.m. – 5 p.…
Hunters & Gameplay General Changes: Updated interaction visual effects (VFX) on all characters. Positioned the interaction VFX to display for all characters, as they were previously hidden from view when playing as certain characters. Added new VFX for picking…
Every Friday, we gather closed beta participants (that's you!) from 11am-5pm Pacific to group up (or go solo if that's your deal) and play some matches. Join us--we'll be in-game and on Discord!
Hunters & Gameplay General Changes: Damage indicators (outgoing hit markers) now scale in size based on the amount of damage dealt by the attack. This should help players understand how impactful their attacks are. Improved the reliability of melee combat. Thi…
Spotlight • The Lurker has been updated with territorial behaviors to create a more threatening and engaging encounter: o Movement: Forward movement is faster. Movement and turning is locked during attack. o Attack: When in range, the lurker telegraphs their n…
Spotlight Mini-Map v1.0 Our initial implementation of a mini-map is in! The mini-map lives in the upper left corner of your heads-up display (HUD) and gives players critical gameplay information. You can, of course, still use the larger map to ping locations a…
Hunters & Gameplay General Changes: • We made a change to the way we draw projectile trails so you will now see the trails on the first frame of the shot even if the projectile hits a target on that frame. Developer's note: This should make projectiles easier …
Spotlight Voice Chat (v1) • Added support for Team voice chat. o Voice chat is enabled by default. To opt out, players can disable the Auto-join Team Voice option in Settings → Audio → Voice Chat o Team voice chat is only available while connected to the match…
Hunters & Gameplay General Changes: • Updated the minimum time threshold to start a vote to surrender and the time between surrender votes. Developer’s note: We've made these changes to try to mitigate the impact of people spamming surrender. Please note we're…