Last 7 days
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90% positive of 4,770 · Very Positive · Live from Steam
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In Granny Simulator there are two players, a feeble old grandmother and her lovely grandson. The grandmothers objective is to complete her every day routine while the grandson utilizes uncanny violence and pure brutality to stop her.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (4,770 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Most importantly, Fixed some connection issues and the ragdolls should perform way better. Added settings in the main menu to change resolution. Grenade should push people back more consistently Fixed grenade damage Fixed toddler spawn point on level 2 Fixed i…
Hi :) Added a new multiplayer level, fixed some bugs, changed a lot of stuff. Please post any bugs in the forums if you run into any. I will fix asap.
Fixed bugs -More than 3 grannies should be able to play in a single game. Its hard to test this one but it should be working. 2-8 players should hopefully be working a lot better. -Game will only close if the host leaves the game. -The granny can no longer spa…
-Added new Halloween level. -Added skins. -Added chat to the lobby. -Players look less jittery across the network. -Improved the granny's AI on single player. And a bunch of other stuff I forgot about. Next update will probably be bug fixes. If you see any bug…
-The player collision is a lot better. Shouldn't get stuck in or on objects as much. -Added a chat box. -Added a language filter. Press escape while in game to enable or disable it. -Removed the floating health bars. They are now on the top right of the screen…
-Some players were invisible to each other.
Some people are having trouble hosting and joining lobbies. I'm currently trying to fix it.