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Steel Seraph is a shooter-adventure hybrid set on a colony planet in the distant future. Fly, run, strafe, dodge and shoot your way through a variety of stages and take down powerful invasion leaders and their minions.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Shmuptember version (v2.345) now live on Linux and Mac.
Bugs fixed where some one-time dialogue triggers would crash on "Minimal" dialogue mode Several chapter 4 bosses adjusted: EX Izanami has 10000 hp instead of 15k, and EX Izanagi has 20000 hp instead of 15k. EX Izanami no longer has the 360o arrow attack, and E…
Fixed minor bug involving volume range (could initially exceed 0-100). Applied fix to Linux and Mac builds.
Fixed a bug involving full screen mode where in some cases the game would recognize 4:3 boundaries even in 16:9 screen sizes. Seraphine could still enter the whole screen area. Now full screen will work as it should in all cases. Fix currently applied to Windo…
Linux now updated, as of Dec 5, 9:19am Atlantic/8:19 Eastern/5:19PST/1:19pm GMT. The last step before full release.
Thanks to Andrew Shouldice (known more importantly for developing TUNIC) for porting the build after a bit of fact-finding between us about Stencyl (where I have the most knowledge) and Mac infrastructure (where he has the most knowledge by far.) See the gener…
Rather than a one-shot sale, I figured I'd make this change permanent, around the same time I made that one post-release fix.
Steel Seraph is in its final form on Windows, with Linux and Mac updates in progress. Before I send the game to full release, we will need to complete the Linux and Mac builds. This may take several days, but the game's long journey will be complete afterward!…
Character portraits have been added to all major characters (Implementing this took most of the time by far but it was absolutely worth it.) Demeter battle made more forgiving, spore pods, Persephone spawns and spore clouds less oppressive. Minor bugs and timi…
Changes made between March 4 and July 4, for 1.8.0 1- Walking movement accelerates to posted speed in 0.2 seconds rather than immediately going to that speed. 2- Text box and menus have a monitor-like appearance, menus have been massively adjusted for presenta…
Version 1.7.1 of #SteelSeraph is available on Windows and Linux, across #GameJolt, #ItchIO and Steam. Changes: -Bugs related to certain kinds of controllers removed (PS4 in particular suffered) -FWB Maginley 20th floor transition icon and transition regions no…
Version 1.7.0 of #SteelSeraph is available on Windows and Linux. Changes: -A new and improved HUD -Two act 4 sidequests (Hell Off Earth, Argos Panoptes) with endgame subweapons -A fully implemented final version of the microjet (All tiered, non-optimal weapons…
Windows, Linux and Mac updated to 1.6.1. Version may still show as 1.6.0, an admitted oversight. 1.6.1 Changes: At the fringes of scenes without direct transitions to other scenes, the game prompts (Map) for Fast Travel, as a reminder of how to zone between di…
The latest the next update will be is in late October. The reason for this is that I plan to make major improvements on this game in gameplay, visuals and (in some cases) music. Seraphine and her weapons will move approximately 33% faster I plan to have destru…