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Trying to address issues with Collector/Tank not including fish. Added a button in the Settings menu "Clear Saves" that will destroy all saved fish data. Not positive this will correct the issue described above, but at the very least this will be useful in the…
Medium fishing should now be fixed (catch arm deploying for all fish, and pathing does not ignore terrain)
Welcome to Beta version 0.1.3 Okay, so this is a massive update as we overhauled lots of foundational systems. Like two years worth of stuff has changed. I'm operating off no sleep as we crammed to get this update out the door in time for the Creature Collecto…
Hi all, I hope this update finds you well. I’m going to keep this one bare bones as all my spare time needs to go towards KF dev work. Kaiju Fishing completion/in progress list: Complete rework of Small Fishing Complete rework of Boat/Ocean physics All fish (1…
Dev Update #78 Week of January 23, Welcome back to another dev update of KAIJU FISHING. We hope you had a lovely holiday. We had a nice holiday (y'know, aside from our flights through a certain airlines) but we've been back to work for a while now with some am…
Demo Update After testing in the Beta Branch, Crafting is now ready to roll into the default demo Bait Crafting Bug Fixes QoL improvements Other stuff: We're currently doing a massive pass at Fish AI to really bring the world to life. A large VFX pass (more an…
Hey all, Im experimenting with livestreaming while I work on Kaiju Fishing. Come join me or follow along on twitch to chat: https://www.twitch.tv/mutantstudios or hop on the Discord: https://discord.gg/tgr7JSYucW
Optimization and terrain Hey everyone, since it's been a minute since my last update, buckle up for a longer than normal update on KF. So as most of the main features are in playable states our next main task is to start putting all the pieces together to buil…
Okay, so let's talk design. The original pitch for Kaiju Fishing was Wind Waker meets Animal Crossing, oh yeah and giant freaking monsters. Well Mutant has shipped games, but nothing that was every really narrative heavy (personally I fall on the mechanics sid…
Chompy and sparky… CHOMPY Hey Kaiju fans, this is just a short update to keep you all in the loop. We’re super hard at work on the Kaiju Fight right now. In fact we’re so dialed in, we sometimes forget to do updates (our bad, we know). We’re working on the str…
Weekly Dev Update #77 Week of November 21, 2022 Happy Thanksgiving everyone! (How is it already Thanksgiving?!) We’ve had an… interesting couple of weeks, so I’ll catch ya up to speed. We also have some fun art the team put together for the holiday, as well as…
Weekly Dev Update #76 Week of October 17, 2022 Welcome back to another update for KAIJU FISHING. We’ve been busy. It won’t all be coming together right away, but we’ve been building more systems and mechanics that are going to be behind-the-scenes boons for ou…
Weekly Dev Update #75 Week of August 29, 2022 This week at Mutant, we’re a-firin’ our layzah! Zach’s in full monster mode, ramping up our Kaiju fight systems and getting us ready to really show off what’s going to make Kaiju Fishing the most epic fishing exper…
Kaiju Fishing Pre-Alpha Demo update 0.0.4.2 Fixed in 0.0.4.2: Demo Complete Screen will unfocus button selection - 100% reproduction rate Floating Test Plunger - 100% reproduction rate Bug Report/Feedback buttons don't let steam close the game - 100% repro - w…
Weekly Dev Update #74 Week of July 18, 2022 This week at Mutant, let’s get you caught up on how our summer has been: Busy and hot. We’ve had multiple moves for I think everyone on the team this year, so it’s been a little stop and go. But! We’re feeling inspir…
Weekly Dev Update #73 Week of May 30th, 2022 This week at Mutant, did ya miss us? We missed you. I’m back after a too-long “break.” Took some time off to move to a new apartment, which ended up a lot more chaotic and exhausting (and expensive) than I wanted it…
Weekly Dev Update #72 Week of May 2nd, 2022 This week at Mutant, we’ve gone ROGUE (JAM)! We can finally talk about all it. A while back, we submitted Kaiju Fishing for the Rogue Jam competition and we successfully made it to the final round of their “WTF” cate…
Weekly Dev Update #71 Week of April 11, 2022 This week at Mutant, our fish have a mind of their own!? That can’t be right… Is it? Well now I’m just worried. THIS JUST SAYS “I DO WHAT I WANT”? Sometimes game development has its mysteries. Sometimes a bug happen…
Weekly Dev Update #69 Week of Feb 21, 2022 Thanks for rooting for us. Heh. First off, we wanted to give a big thanks to everyone who voted for Kaiju Fishing in the Rogue Jam event last month. We didn't end up in the top 3 for the Audience Choice but we're stil…