Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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62% positive of 8 · 8 user reviews · Live from Steam
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Darkest Depths is a fast-paced, first-person shooter that features RPG elements and mind-blowing movement within a dungeon that becomes more and more dangerous as you traverse deeper. Randomized guns, upgrades, and levels make each play-through fresh and innovative.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 62% on 2026-11-01 → 62% today (8 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Added a dot crosshair. Necromancers corrupted hand attack now spawns area denial orbs at 50% chance instead of every time. More environmental details added to level 1. Lighting tweaks - more dark, less flares. Started adding environmental lighting at the room …
Added video options. You can now select the frame rate that you want to cap at. Added a Vsync option which fixes the horrendous screen tearing that I personally have been experiencing. As well as some of the artifacting issues that I've seen. Re-did the main m…
Frame rates are going to be capped at 60 until I work out a better solution.
Tweaked enemy eyes brightness. Tweaked Yellow growth brightness. More environment lighting tweaks. Replaced the base floor tile texture. Brutes have more health. Fixed the Seer not taking explosive damage. Tweaked lens flare. Reduced motion blur. Adjusted rock…
.16 Added special enemy number 2 the Brute. Any one who played the game before the rebuild will know of them as the rock slinging big guys. They are completely remodeled and reworked to be much much more aggressive. No more rock throwing they now live up to th…
Reduced time to "Charge the plates" and "Hold the bridge" Fixed explosion FX size for the cluster rocket. Added more environment detail to level 1. Added some environment detail to level 2. Enemies are no longer contained to their rooms in level 2. Slightly re…
I made a mistake in thinking that local back ups was the way to go. Long story short a bad power supply caused me to lose four hard drives at once and basically my entire game. Every single piece of the game has been remade with the exception of some models, e…
Leaderboards have been added to New Game mode and Survival. Survival game mode has been added. It was going to launch with a changing arena and new areas opening up over time. I unfortunately found some exploits. Normally I'd be fine letting people play with m…
Added a new enemy type. The Gravehounds lock doors, rush the player and leap constantly. They have no ranged attack and they cannot strafe but they have high health and damage. Added a new enemy type Bombardier Minis. These little guys strafe around, up and do…
The entire level up system has been overhauled to be much more RPG like. Instead of instantly getting set stat ups you now get a prompt to press the interact button. If you do not use your upgrade all XP gained while the prompt is up will be wasted. This is to…
New rooms. Rusher class enemies now jump at the player. Some smaller rooms are now entrances to much larger arenas instead of just being small rooms. This makes for more interesting arenas and much less enclosed combat. There are still a lot of smaller rooms b…
Added a new gun called Razerback. It shoots sticky rounds at an extremely fast RPM that explode 3 seconds later. It drops from relic chests right now and will be unlockable later. It also doesn't have an alt fire yet but the primary fire is pretty insane. Adde…