Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
42% positive of 7 · 7 user reviews · Live from Steam
Loading reviews from Steam…
Stay alive in a deadly reality show.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 42% on 2026-11-01 → 42% today (7 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes: fixed bug when checkpoint was triggered in the wrong place preventing player from passing throught the door
Further performance improvements: - reduced number of pixel lights per object - slightly reduced shadow resolution In some of the future updates, players will be able to choose between "Performance" mode with deferred rendering enabled that provides best perfo…
Changes: bug fixes
* performance improvements: - enabled multi-threaded rendering - enabled dynamic resolution - default frame rate set to 30 (when vSync is on) to make performance more stable * minor scene tweaks to improve gameplay experience
- improved performance by selectively disabling occlusion culling & simplifying water effect - improved player stamina - tweaked script parameters for better gameplay experience - selectively improved scene geometry
Small patch: some critical bug fixed
First of all, thank you so much for all your feedback and involvement from launch! Last week was fantastic! We were really touched to see such a dedicated following. We already provided a few patches but we still need to address some issues. Over the course of…